Google’s Hangouts app

The Hangouts app introduced in the Google Play Store for Android mobile phone has taken a long time to arrive. Some are already referring to it as the BBM of Android, but the Hangouts App does far more than just text messaging. The platform agnostic App will unify conversations happening across Android, iOS, Chrome and Gmail. The biggest highlight of the app is that it allows group video chat hangout for free. It was possible in several Apps before but for a price.

A unified messaging app has been long pending from Google and it has been a mystery that has puzzled most techies. Why would a company that had a popular web-based chat Application like Gchat wait so long to enter the game? Most mobile users have been using third-party apps like Vtok to keep the conversation going on their smartphones.

Google’s new Hangouts app has finally addressed that need. The initial response to the App has been largely positive on Google Play as well as the iTunes app store. The App could also give the much-needed impetus to Google Hangouts that has been gaining some popularity even with Indian audiences, especially with programming like ESPN Cricinfo’s Huddle.

Habit - Aristotle

Habit - Aristotle

The time we have alone, the time we have in walking, the time we have in riding a bicycle - [these] are the most important times for a writer. Escaping from a typewriter is part of the creative process. You have to give your subconscious time to think. Real thinking always occurs on the subconscious level. I never consciously set out to write a certain story. The idea must originate somewhere deep within me and push itself out in its own time. Usually, it begins with associations.
Ray Bradbury on storytelling and the creative process
The strategy is to have a practice, and what it means to have a practice is to regularly and reliably do the work in a habitual way… The notion that I do my work here, now, like this, even when I do not feel like it, and especially when I do not feel like it, is very important. Because lots and lots of people are creative when they feel like it, but you are only going to become a professional if you do it when you don’t feel like it. And that emotional waiver is why this is your work and not your hobby.

You can also buy the following products separately:

Eligibility

Augmented teaching

From Wikipedia:

Augmented learning is an on-demand learning technique where the environment adapts to the learner. By providing remediation [and other support] on-demand [facilitators can help] learners gain greater understanding of a topic and stimulate discovery and learning… Augmented content can be dynamically tailored to the learner’s natural environment by displaying text, images, video or even playing audio (music or speech)…

Most current implementations of augmented learning are forms of e-learning [where] the learner receives supplemental, contextual information through an on-screen, pop-up window, toolbar or sidebar…

Augmented learning is closely related to augmented intelligence and “intelligence amplification.” Augmented intelligence [extends the] capabilities of the human mind through distributed cognition… provides extra support for autonomous intelligence and has a long history of success…

In mobile reality systems, the augmentation may appear on the learner’s “heads-up display” or through headphones for audio instruction.

Gaming and mobility:

As long ago as 2007, Eric Klopfer drew our attention to the fact that new technology has brought with it new tools for learning. Even then, research had shown that the educational potential of video games seemed obvious to many scholars, teachers, and students alike. In Augmented Learning, Klopfer pointed to the still largely untapped potential of mobile learning games to “make a substantial impact on learning.” Examining mobile games from both educational and gaming perspectives, he argued that the strengths of the mobile platform - its portability, context sensitivity, connectivity, and ubiquity - make it an obvious candidate for incorporation into many learning facilitation systems. (It’s interesting to note that Klopfer has also written extensively on learning from failure.)

image

Since most will agree that teaching is the facilitation of learning, it follows that augmented teaching (AT) is learning facilitation that incorporates augmentation. Clearly, to be genuinely useful AT must make use of the BEST augmentation technologies and techniques to make target learning more likely.

FLW

FLW

Volunteer management software

What is a MOOC?

  • Organization Chart module for Multi-Tenancy needs
  • Blended learning support (WBT, ILT, testing and reporting)
  • User self-registration (moderated or free) with automatic profiling
  • SCORM 1.2 and 2004 support
  • Student gradebook
  • Web-based dedicated authoring (FAQ, tests, pools, and more)
  • Course prerequisites in learning plans (course/curriculum management)
  • Multiple question types
  • Surveys and polls
  • Virtual classroom
  • Wiki, forum, chat, FAQ, newsletters
  • Instructor dashboard
  • Custom layout themes
  • Cross-platform and multi-browser compliant, no plugins required.
  • Content taxonomies and search engine
  • Learning and Administration portal available in 25 languages
  • eMail and SMS notification
  • Dedicated course catalogues for specific user profiles (free and moderated subscription)
  • eCommerce (sell courses to users via PayPal or wire transfer)
  • Possibility to upload your files for download (such as MS Office, OpenOffice) or streaming (videos)
  • Support for local power users (Sub-Admin) allows country managers to moderate specific user groups or courses

Free apps include:

Hybrid learning facilitation system

WordPress (social) - SSO via SAML2 or OpenID

Moodle (course management) - SSO via SAML2

Mahara (portfolio management) - SSO via SAML2

Koha (library management) - SSO via SAML2

eTV (recorded TV and streaming media) - SSO via SAML2

MyCareerSpace (career advice) - SSO via SAML2

DreamCatcher (career planning) - SSO via SAML2

School-Links (school - home communications) - SSO via SAML2

PC School (student management system) - SSO via SAML2

Plumi (video sharing) - SSO via OpenID

WikiEducator (open education resources) - SSO via OpenID

Pligg (social publishing) - SSO via OpenID

FaceBook - SSO via OpenID

Twitter - SSO via OpenID

Flickr - SSO via OpenID

SlideShare - SSO via OpenID

TKI Communities - SSO via ESAA

Khan Academy (tuition) - no SSO yet

EPIC (journal and resource subscription) - no SSO yet

Check out SSO providers here

Offering unique online video libraries for use in education, available 24/7, wherever you need it. No special hardware is required to access our extensive, fast growing video content.

Our content

eTV has over 20,000 TV and Library recordings and is growing daily. As a subscriber to eTV you can request any for any show broadcast within the last 14 days to be archived and added to the library.

Your content

You can use eTV to store, host and deliver your own resources of any type, safely and securely for your organisation.

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A few amazing things you can 3D-print

Musical instruments

Scott Summi created the world’s first 3D-printed acoustic guitar, which means the rest of us now know it can be done.

With 3D printing, guitars can be made with plastic, complete with the metal soundhole cover and heel joint. Apart from making working musical instruments, avid guitarists can also make a 3D replica of the guitars of their favorite musicians or idols.

3D Printed Acoustic Guitar

This is a beautiful stainless steel Japanese Shakuhachi flute was 3D-printed. It can be produced with a variety of finishes including gold-plated matte or glossy and antique bronze matte (pictured below). The flute is 9.4 inches long and has a tiny dragon design if you look closely enough.

Shakuhachi Flute

Things that make things

The creator this Rigid Heddle Loom used a 3D modelling program called openSCAD to design this. History classes might be a lot more interesting when you can see actual tools of the trades from a period in time.

Rigid Heddle Loom

3D figurines from children’s drawings

Ever wanted to turn one of your child’s drawings into something ‘real’, from a drawing to a sculpture? Well now you can, for 99 Euros.

Figurines From Children's Drawings

Medical and anatomical models

Since the printing of these medical models is precisely accurate, surgeons can also plan a surgery on a printed model like this before the real patient goes under the knife.

3D Printed Medical Models

Hand-made camera lens

Hand-made Camera Lens

Phone and tablet accessories

This creation by Janne Kyttanen might look like a well designed iPhone 5 case, but it’s really more functional than that. It can also hold two cards too. It’s called the Mondriaan Case which is derived from the painter, Piet Mondrian, who liked the design of multiple horizontal and vertical lines. There are 3 colours to choose from for a price of $34.99.

iPhone 5 Case & Card Holder

Gear Wrap

This stand is inspired by a Finnish concept of determination; the little muscular ‘man’ holding up the iPad is pretty hard to miss. This is definitely a work of art which you can buy for $161.

Infinite Sisu - iPad Stand

Lights

Janne Kyttanen, who created the iPhone 5 case above, 3D-printed this Palm Lamp.

Hanging Light

Shoes

This pair of 3D-printed high heels called Morphogenesis was designed by Pauline Van Dongen and made out of laser sintered nylon. She collaborated with Freedom of Creation on the design which won a ‘Most Creative Collection’ award at the Mittelmoda 2010 event.

3D Printed High Heels

Fabrics

Designer Jiri Evenhuise worked with Janne Kyttanen to challenge needle and thread by using software that collects a person’s body data to create unique fitted-clothing.

3D-Printed Fabrics